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- #Fallout 2 restoration project 2.3.3 cheats mod
- #Fallout 2 restoration project 2.3.3 cheats pro
- #Fallout 2 restoration project 2.3.3 cheats mods
- #Fallout 2 restoration project 2.3.3 cheats Pc
#Fallout 2 restoration project 2.3.3 cheats mods
Moved more ini files into mods directory.Removed old workarounds for 'too many items'.
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#Fallout 2 restoration project 2.3.3 cheats Pc
PC no longer can (try) to talk to them.Also, they can be disabled with Repair, like Sierra ones. Drug dealer in Residential area will no longer get an extra Desert Eagle each time the map is entered.PC can get a book from a shelf in top right corner of the 2nd level in Abbey.Sulik will no longer endlessly complain about being poisoned after being hit by poison in EPA.Lenny will keep his appearance when custom options are used in NPC Armor settings.Cat Jules' Melee and Unarmed skills properly increase when he hits level 5.Linux: fixed AmmoMod installation on case sensitive fs.Also, Kaga will wield more appropriate weapons at each level (2: hunting rifle instead of 14mm pistol, 3: assault rifle instead of combat shotgun, 4: super cattle prod instead of laser rifle). XP rewards for Kaga are more consistent.Fixed black screen upon entering the area in German version.
#Fallout 2 restoration project 2.3.3 cheats mod
Cassidy head is now a separate mod (included), and uses Joey Bracken's voice by default.Fixed loading in-combat save in Den Residential area.For some critters, restored original, higher fps walking animations and added an option to speed them up.Green ghoul "magic hands ground" animation is enabled.Extended flamer animations are moved into a separated component, and updated.Version 23įixed Cassidy missing talking head. Maintenance release: bugfixes from UPU, expanded Polish translation. Hero Appearance updated to version 2.6.įixed crash in EPA when sfall QoL features weren't selected during installation.Sometimes UPU or RPU may be updated independently, which is why you might see gaps in version numbers. In addition to the below list, RPU releases contain all applicable fixes from the corresponding UPU releases. I know I can't expect everyone here to know everything I'm the fool asking these questions myself, but I'm bit adverse to people answering only one of my questions out of all the ones I've asked(It's more than OK if that is all you know though).This file lists changes for RPU only (since RP 2.3.3). I thank anyone who can answer for their time and input, and I don't want to sound demanding but if anyone, including Endocore, knows the answer to more than one question please label them out to me. int file and its put into /data/scripts folder but I'm sure you'd know that already. Is this the directory of RP? there are many files within the files in this shows RP content implying so but I just want to be sure.Ĥ) This is dumb one but how exactly do I backup the files in RP's directory that would be overwritten by your versions of those similarly named files? Is backing up the files in RP's directory really needed if I intend to keep the new Miria or is it also a precaution in case something goes wrong with the mod?ĥ) I have a small perk called PerkEveryLevel_NovaRain_7z(GL_PerkEveryLevel.int), do you think it will be affected or affect this mod? This is another dumb question band I don't know if you would know the answer. Some clarification please?ģ) This one is sort of related to my second question: I'm certain that RP's directory isn't really a folder itself or something obvious that I can see from the directory of Fallout 2 itself, but there are folders in the data folder which contains another data folder and as well as the other folders that I will likely be putting your files into(overwriting the same-named files their too). I thought they were supposed to be read-only, I haven't made any changes to them myself.
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#Fallout 2 restoration project 2.3.3 cheats pro
pro files(same with the proto/critters folders for the RP directory). I know that F2WR itself blends well with RP, the same can be said for this mod, but I'm wondering how Alt-Miria Mod and F2WR will react to each other?Ģ) In your own ReadMe, you stated the /proto/critters folders that the files there are to be read-only and not to change them, but they are all. 1) Is this mod compatible with F2WR(Fallout 2: Weapons Redone)?.